asscreedkinkmeme ([personal profile] asscreedkinkmeme) wrote2011-11-16 12:25 pm
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Kink Meme - Assassin's Creed pt. 4

Assassin's Creed Kink Meme pt.4


Welcome to Constantinople

‡ Comment anonymously with a character/pairing and a kink/prompt.

‡ Comment is filled by another anonymous with fanfiction/art/or any other appropriate medium.

‡ One request per post, but fill the request as much as you want.

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List of Kinks
Kink Meme Masterlist
New Kink Meme Masterlist
(Livejorunal) Archive
(Delicious.com) Archive
#2 (Livejournal) Archive
#2 (Delicious.com) Archive
(Dreamwidth) Archive <- Currently active
Part 1
Part 2
Part 3
Part 5
Fills Only
Discussion

Re: YES YES YES.

(Anonymous) 2011-11-25 05:31 am (UTC)(link)
We do know that "the conversation" doesn't require a dying target (see: Rodrigo and Cesare, and Micheletto for that matter), but who 'merits' such a conversation in-universe? Seeing as Leandros at least is depicted as revealing Niccolo Polo's journal and the "unique" targets in [i]Revelations[/i] have dying words, but none of the "unique" targets in [i]Brotherhood[/i] do. I just came up with the latent telepathy idea as a way to incorporate Eagle Vision/Sense into it, as well as how it all seems divorced of any physical resemblance to what just happened... although it does give the perturbing image of Ezio deliberately not-instant-killing several of his targets, leaving them in pain long enough for these conversations (i.e. "WHERE is Jacopo?").

But still, Desmond the latent telepath-of-sorts, "conversing" with Lucy or Vidic? I'd be glad to see any fill along these lines, even if sad in the case of Lucy--

Lucy: "Hey I'm still here!" *perturbed at the idea of herself being one such 'dying words said in mortal pain because she was ONLY mortally wounded' target*

Re: YES YES YES.

(Anonymous) 2011-11-29 04:45 am (UTC)(link)
Those death conversations were masterfully done in AC1 and added so much depth to the game. Reducing them to one or two sentence lines soured AC2 and ACB for me - turned them into childlike games without storyline depth. ACR seems to have more to those conversations though.

The ones with Altair make you sit and think about things.

It would be interesting to see such a conversation with Lucy, especially if she was a templar (mysterious red footprints in the Villa?)

Re: YES YES YES.

(Anonymous) 2011-12-01 06:26 pm (UTC)(link)
Based on how neither Ezio nor Altaïr's conversations are interrupted from the outside I'm inclined to believe that both of them had faster-than-speech telepathic convos with their targets. It may have just taken longer for Ezio's version to get to the extent possible with Altaïr, as his ACR convos resemble Altaïr's more, although with the Borgias Ezio's got relatively long talks for himself, and I suppose it fits with the Italian Templars' corruption (from the supposed Templar ideal).

If only for plausibility's sake I suppose, it made sense for the ACR targets to mention their beliefs -- particularly Ezio's "Big Bad" when confronted in the Arsenal -- BEFORE you killed them.

If I recall, the red footprints were supposed to be a red herring (ya know, back when they wanted to keep suspense about what had happened only to underwhelm by writing her off as a footnote in Revelations), so yeah, Templar!Lucy (guess who called in the warehouse hit) or even Assassin!Lucy would both be intriguing. (I had my own Templar!Lucy idea but it was 'just' femmeslash and doesn't fit this prompt at all.)